October 14, 2026
What Tomb Raider III's UFO Level Teaches About Impossible Spaces
A look at the impossible geometry of Tomb Raider III's UFO level, and what its constraint-driven design can teach players, creators and level designers today.
Gadgets, gaming and the ideas behind the tech
Darnell Whitfield writes about gadgets, gaming, mobile devices, tablets and wearables for readers who love tech but want straight answers. His approach is conversational and practical: he looks at how a device actually fits into daily life, what it costs over time, and whether the idea behind it holds up. Alongside hardware, he explores the bigger questions of innovation, personal finance in a connected world, and how technology shapes the way we think. Darnell aims to cut through hype, explain things plainly, and leave readers feeling curious and better equipped to choose what's worth their attention.
October 14, 2026
A look at the impossible geometry of Tomb Raider III's UFO level, and what its constraint-driven design can teach players, creators and level designers today.
October 14, 2026
A blog post arguing AI is a tool, not automation, sparked debate this week. Here's how to practice AI skill without outsourcing your own judgment.